343: The Halo Infinite delay was "right thing for the players, even if it hurt"

You probably know the story by now, but in July last year it was finally time to show Halo Infinite in earnest. It would be the big comeback for the series and the adventure had been hyped for two years. Well, things did not go as planned and the game demonstration looked generally unfinished.

Although the Xbox Series S / X would launch in November 2020 and Halo Infinite would be the main attraction, 343 Industries and Microsoft decided to launch the game for 13 months with a launch in December 2021 instead (although the multiplayer part was released earlier this month). In an interview with IGN, creative director Joseph Staten reveals that this delay both “hurt” and entailed “costs”, but that it was needed for the sake of the players:

“[There was] a huge amount of pressure to stay the course. I think a really wonderful example of Xbox leadership doing the right thing for our fans, doing the right thing […] for players, even though it hurt them, even though there were costs associated with that. It was 100% a player-first decision, and I’m so proud of the studio and Xbox for making that decision.”

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Did you think that the delay of Halo Infinite was the right decision in the end, even if it meant that the Xbox Series S / X was launched without any major new releases?

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