If there is a company that gamers hope will be revealed with a console that revolutionizes the market, it is Manzana, a company that in the past tried to venture into the world of video games, carrying several failures in a heavy bag. One of them was the Apple Pippin.
Launched in 1995, the Pippin was a product that the Cupertino company boasted, with the possibility of connecting to all televisions of the time and a PowePC 66 MHz processor and 6MB of combined memory.
As recalled in a report on the website of applesphereApple created this console in collaboration with Bandai, with the aim of positioning it in a market with established competitors such as Nintendo and Sony, guilty of its early death.
an ephemeral console
Adjusting the price of that time with the current inflation, the Apple Pippin was a $450+ console, that it had to face in stores the successful Nintendo 64 and the first PlayStation. The result was an absolute failure that led to its discontinuation in December 1997.
the pippin barely reached 30 games, all in CD format and with a quality of 640 x 480 pixels. It had PCI slots, two serial ports and even its own 14,400 bps modem, one of its main attributes.
In addition to connecting to the Internet, the console had wireless controls that were connected via infrared, by the way, curious boomerang-shaped controls and, honestly, not very ergonomic.
At the software level, Apple Pippin had a special version of macOS 7.5.2 aimed at video games, but the company’s mistake was also to take it in the direction of education. Sure, educating is fine, but the developers were interested in entertainment.
Another problem was that Apple thought that the Pippin could be “half computer”, with keyboard and mouse supportconfusing consumers and sentencing their end: it barely sold 42 thousand unitsunprofitable for the company.