Battlefield 2042: a “long-term” vision according to the EA boss

The launch of Battlefield 2042 probably didn’t meet EA’s expectations and disappointed many fans since its release. Ever more unpopular, the fault of a dated online experience and multiple technical failures, the latest episode of the shooting franchise is nevertheless trying to gently raise the bar. EA’s CEO, Andrew Wilson, even explained himself on the subject and believes in the improvement of the title in the long term…

We do not abandon a soldier wounded at the front

The news is busy for Electronic Arts: after the abandonment of the partnership with FIFA for its football franchise and the announcement of a busy schedule in terms of games developed, the publisher returned to the fate of Battlefield 2042. Still considered a flagship title in the EA catalog despite the lackluster success (or failure, it depends) and the progressive disinterest of the players, Andrew Wilson goes to the front to defend Battlefield 2042.

While the site Steam Charts allows you to have a view of the average number of players competing simultaneously and indicated a continuous drop in attendance since November 2021 (the figures show that of 51,000 players, only 2,000 persist in surveying the game’s servers today today), a slight increase has been observed for almost two months. The title has indeed received its biggest fix last month and this could explain this modest renewed interest and pushes EA not to let go.

It’s one of the great franchises in our industry, built by one of the great teams in the industry, and we expect it to continue to grow and be a very important part of our portfolio for very long many years to come. No, and again, we’re taking the long view here.

Andrew Wilson seems adamant about the future of the Battlefield franchise and has no intention of giving it up. An internal restructuring had even been carried out in order to boost the franchise and surround itself with major personalities like Vince Zampella (founder of Infinity Ward and Respawn) or even Marcus Lehto (designer of the Halo franchise).

We have incredible leadership on this team now. They’re rethinking the development process from the ground up and really using the Vince Zampella/Respawn model to have fun as quickly as possible. They’ve done thousands of updates for the community, quality of life work, and done the base game really well. I think there is still work to be done there and the team is committed to doing this work for the community. Beyond that, once we get to a place where we feel good and with the experience on the base game, then you should expect us to invest and grow beyond where the game is today.

Andrew Wilson can now draw on renowned expertise to help Battlefield 2042 turn the corner. There is nothing to say at the moment that the presence of Mr. Zampella and Mr. Lehto will result in improving the in-game experience, but it is a positive sign as to the fact that the game is not at the abandoned despite the fact that the next episode would already be in preproduction. Answers in future updates.

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