In addition, the movie hero must have a personality and a story, while the game character both were created by the players themselves, by their own decisions. Gaider recalled that the heroes of Mass Effect and Dragon Age rather boring, and a lot of the stories and emotional involvement is passed on to the associates.
Think about these companions. Think about how many fans are attached to them. Now consider the fact that, heck, no plot can cover them all equally. Imagine the furious screams that partner X only appeared in a cameo … or did not appear at all.
According to Gaider, the series has a lot more opportunities to reveal the stories of companions, but it will be difficult to maintain integrity and consistency. Indeed, in the course of each passage, only a few of them carried an important role, and with only one romance was possible.
At the same time, it is highly likely that the creators of the series will not consider the minor characters as important as the main character, and will decide to shift the focus from them to the plot. And this will be the main mistake, since in games the plot acts only as a shell in which the player is involved through interactivity, decisions and their consequences.
Anyway, good luck to the showrunners. They’ll need it!
The lead screenwriter acknowledged that there are ways to get things right beyond strict adaptation. It would probably be wise for the creators to forget about the familiar plot altogether and tell what Mass Effect is to those who are not familiar with the games – they will surely make up a significant part of the audience. But this approach may not appeal to fans of the series, who do not need such explanations.
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