Diablo Immortal: Blizzard makes over $24 million in first two weeks

In the past few weeks we have been talking about controversies around more frequently Diablo Immortal reported. But loud criticism of microtransactions does not prevent the title from becoming a successful source of income for Blizzard. In the first two weeks he Free 2 play titles above $24 million taken. This is according to data from the Appmagic site. The earnings between the Android version and the iOS version of the game are almost identical. While Blizzard was able to earn 11.3 million US dollars with the Android variant, the figure for the iOS variant is 13 million US dollars. A few days ago we reported that the launch of Immortal is the most successful in the history of the series according to Blizzard. Finally, the game was alone in the first week over ten million times downloaded.

Who is spending money on Diablo Immortal?

It is interesting to know where the income from the game actually comes from. For example, no income comes from Belgium and the Netherlands. The game was not even published here due to strict regulations regarding loot boxes. For example, 43 percent of the income comes from the United States of America. while out South Korea 23 percent of the income follows, comes from Japan 8 percent, Germany 6 percent and Canada 3 percent.


Financial success despite catastrophic ratings

Blizzard is currently proving a thesis that we reported on some time ago. In mid-May, the CEO of Saber Interactive threw out the theory that ratings no longer determine whether a game is successful. And currently the earnings of the game seem to confirm his thesis. After all, the ratings for Diablo Immortal are currently anything but positive.

Both the press and the fans are not at all enthusiastic about platforms like Metacritic. Even in our editorial office, the mobile title is not a revelation. In addition to the Diablo offshoot, Blizzard currently also has to deal with a lot of criticism regarding its corporate policy in terms of abuse and the “diversity tool”.

Sources: Vg247, Gamesindustry.biz, Pocketgamer.biz

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