Evil West – Test: Vampire hunt at the trash border

If you expect clever stories, big emotions and complex heroes, avoid Evil West better than the vampire avoids the morning sun. You can expect an action ride through a hammered wild west fantasy, in which grumpy cowboys mercilessly hunt down bloodsuckers. At the center of the story (we almost put it in quotes!) is the hero Jesse Reindeer. His profession: battle-hardened agent of a secret agency that has declared war on vampires. Blessed with his electrified glove and a testosterone overdose, Jesse slices through a well-measured campaign that even a Michael Bay couldn’t have been more stupid. The characters in particular are so exaggerated that they seem like caricatures of themselves. Mediocre (English) voice actors thrive on headache-inducing dialogue, so full of half-baked gags and exhausting macho posturing that you’d think Evil West just fell out of time. There are also villains from the mothball box, who basically have nothing to say, but unfortunately still talk a lot.

Does everything look familiar to you? No wonder! In the early PS3 era it would be Evil West (buy now €59.99 ) was still in good company, because these action boards from the second row were still a dime a dozen. And that’s exactly what speaks for Evil West! Because we haven’t experienced this kind of game for a long time – and who knows, maybe we even missed it a little bit. Anyone who likes trash, blood and tacky sayings will definitely find what they are looking for in Evil West. Everyone else is better off looking far away.

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Bad West

The story may not be exciting or surprising, but it serves its purpose by chasing Jesse through a multitude of dark locations. You visit canyons, mines and mountains, are in swamps, temples and on river banks. One mission takes place between depressing oil fields, another on a farm where the bloodsuckers have piled countless cattle into charred mountains of meat. All in all not bad at all! Graphically, you can only expect a solid console standard of the last generation, the scenes in particular offer little for the eye, no trace of Next Gen. However, a few levels are also quite atmospheric, and the pretty lighting in particular always ensures a good time. Because the background music is also successful, there is enough atmosphere to carry the playing time of 10 to 15 hours – and that’s quite enough.

With the right upgrade, the revolver fires such chain lightning projectiles.

With the right upgrade, the revolver fires such chain lightning projectiles.

Source: PC Games

Most levels are linear like a straw, and climbing opportunities or interactive objects are highlighted with strong flashing – if you get lost there, you won’t find your way to the bathroom in the morning. Still, it’s worth keeping your eyes open, because there are also small hiding places and rewards every few meters, mostly in the form of money, which you can then invest in various weapon upgrades. Especially when exploring, the countless restrictions in level design are noticeable, which remind us of games like the first Gears of War. For example, Jesse can only climb in predetermined places, jumping is basically not possible and if there is a puzzle, it practically solves itself.

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