During the Xbox & Bethesda Games Showcase last week, we finally got to see Forza Motorsport, which has been happy with its absence since the announcement two years ago. Whatever one thinks of what has been revealed so far, we should all be able to agree is that Forza Motorsport looks absolutely fantastic graphically.
One of the reasons for the sleek look is the use of ray-tracing. This prompted many fans to ask Turn 10 for clarification on how this is used, as ray-tracing in Gran Turismo 7 is only available in non-game modes such as the garage. Would Forza Motorsport have the same solution?
This was answered by game director Chris Esaki recently Forza Monthlywhere he had good news to share:
“Ray tracing’s here. It’s on track, and most importantly, it’s real-time gameplay. I really want to make that clear. When we say on-track, we do not mean it’s only in replays or Photo Mode on-track and [we’re] being funny with words – we’re not trying to mislead you here. When you are racing, when you are playing the game, ray tracing is on. “
So it seems like we can raise our expectations a bit, or what do you say? Forza Motorsport will be launched at the beginning of next year for PC and Xbox Series S / X, and will be included with the Xbox Game Pass from day one.
Thanks Pure Xbox