The series The Squid Game officially became the most popular television show on its debut that Netflix has released, according to an announcement that the streaming made on Tuesday.
“The Squid Game reached 111 million fans, becoming the largest Netflix series of all time,” reads a publication that the platform launched on social networks.
According to Variety, the South Korean production, which premiered on September 17, outnumbered Bridgerton, which had been viewed by 82 million households in its first 28 days of release.
However, the metric Netflix uses for its measurements is based on the number of accounts that have chosen a certain title and have streamed it for at least two minutes, so it does not shed light on how many people actually watched an entire episode and not they left it halfway.
However, The Squid Game has caused a pleasant surprise in streaming, consistently ranking as the most viewed content on its list of the 10 most consumed in various countries.
Even Ted Sarandos, the company’s co-CEO and chief content officer, indicated a couple of weeks ago that the show had a good chance of becoming the largest series in the platform’s history.
“We didn’t see it coming, in terms of its global popularity,” Sarandos said at the Vox Media Coding Conference.
The series shows a competition of 456 contestants with many debts to pay, who are gathered by a mysterious group on an island off the South Korean peninsula to participate in children’s games with a dangerous twist that will put them between life and death. , with the goal of winning a huge cash prize.
Hwang Dong-hyuk, creator of the fiction, commented in recent interviews that when he first conceived the idea of The Squid Game in 2008, he saw the project as a movie, but that several Korean studios overlooked it due to its excess in violent subjects.
“When I started (writing The Squid Game), I was in financial straits myself and spent a lot of time in cafes reading comics like Battle Royale and Liar Game,” Hwang said.
“I came to wonder how I would feel if I participated in the games myself. But I found the games too complex, and for my own work I focused on using games for children.”