Yesterday, Tuesday, September 20, 2022, Nvidia presented two new RTX graphics cards, which also introduce the new GPU architecture “Ada Lovelace”: The GeForce RTX 4080 and 4090. Compared to the RTX 3000 models, Nvidia not just a modified architecture to increase efficiency, but also more and more modern tensor and RT cores in order to be prepared for future games with even more optional graphics features. With the plus in special cores, especially if you use ray tracing and/or DLSS, the performance plus should be significantly higher than in normal graphics mode. The RT cores are responsible for ray tracing, the tensor cores for AI graphics calculation options such as DLSS. Added to this is the performance gain from the remaining architectural improvements of the new GPUs compared to the previous generation.
For all these reasons, Nvidia also says that the new GeForce RTX 4090 is up to four times faster than the RTX 3090 Ti. The new GeForce RTX 4080 should also do up to four times more than the RTX 3080. However, this does not mean the pure performance gains through the core tasks of the GPU, but the resulting FPS values with the help of the additional technologies. But what to think of that? In this column I describe my opinion and impressions.
In the end, does it even matter where the FPS comes from? In my opinion, the features and techniques that help calculate graphics beyond the actual core competence of a GPU are both a blessing and a curse. I myself have a GeForce RTX 3060 Ti and already think the current DLSS is a great thing.
The technology gives a game that offers DLSS an enormous boost without the graphics suffering visibly. The new DLSS is said to be even stronger – on Nvidia’s website has a comparison video, among other thingswhere the new GeForce RTX 4090 with ray tracing enabled only manages 22 FPS without DLSS in Cyberpunk 2077, but achieves 85 FPS with 3rd generation DLSS enabled.
Whether this is representative remains to be seen. In any case, DLSS 3 will provide a further boost compared to DLSS 2. AMD now has good competition here with FSR 2.0, but the advantage of Nvidia’s DLSS was striking for a long time.
Also the components of the picture, which are via the RTX ray tracing technology can be calculated are a clear qualitative gain in many games and would only be possible with massive performance drops without the special TR cores. AMD still has some catching up to do here. Okay, that’s been more of a blessing than a curse so far – what’s the catch? I’ll get to that on the next page.