With The Elder Scrolls V: Skyrim Anniversary Edition, Bethesda is about to publish its legendary RPG for the umpteenth time. According to some developers, however, this new edition of the game it could be a problem for the implementation and safeguarding of some mods.
Among the most popular mods by the Skyrim community, there are several that use the plug-in Skyrim Script Extender (SKSE), very susceptible to updates published within the Creation Club. When new content is published, the plug-in can break and compromise the functionality of several mods, which is why many users use a mod manager to separately launch the game on PC.
We know that the Anniversary Edition will not be released as a stand-alone product, but as un grande update di Skyrim Special Edition. Precisely for this reason, the modder scene has said to be very worried.
“Bethesda has decided to upgrade the compiler used for the 64-bit version of Skyrim from Visual Studio 2015 to Visual Studio 2019”, explains one of SKSE’s developers on Reddit. “This changes the way the code is generated in a way that forces mod developers to start from scratch. The compiler’s inline behavior has changed enough that literally a hundred thousand functions disappear. ”
This would be a significant amount of work and, although SKSE will be updated, many mods are now obsolete and will probably not be modified specifically for the new edition. “This realistically means that The native code mod scene will be paused for an unknown period of time after AE is released“he then added.
The developer concluded his speech by recommending to perform a backup and disable the updates of Steam in view of the official release of Skyrim Anniversary Edition, set for theNovember 11th.