For some time, video games with procedurally generated content have become a reality, one of the best known is Minecraft. In this sense, Starfield he doesn’t intend to be left behind, especially considering the staggering magnitude of his universe. Todd Howard, in an interview, clarified that despite the fact that a large number of planets are shaped in this way, all the resources on the planets were meticulously crafted by hand.

the vast universe of Starfield it will have thousands of planets and moons, so this voluminous amount of content would need to be generated in some way that doesn’t take as long. In this context, it is where procedural content generation plays a key role. However, it is important to highlight that this modality of creation is limited only to the modeling of planetary landscapes.

“Well, on the planets themselves, the landscapes are pretty much all procedural. We make them big… Think kilometer-sized mosaics, that’s what we’ve generated,” explains Todd Howard.

What is procedural content in a video game?

Procedural content in a video game refers to the creation of content (such as levels, textures, characters, objects, etc.) through defined algorithms and rules instead of being manually designed by developers. This approach can lead to a lot of diverse and unique content, and can often create environments and situations that are different each time you play.

A common example of procedural generation is the game “Minecraft”, where the game world (including mountains, rivers, caves, villages, etc.) is procedurally generated each time a new world is created, thereby which means that every Minecraft world is unique.

This method of content creation has several advantages. You can save time and resources as content is automatically generated by algorithms instead of requiring artists and designers to create each piece individually. Also, it can increase the replayability of a game, as players can experience something new every time they play. However, it can also be challenging to implement correctly, as it can be difficult for developers to control and predict exactly what the algorithms will output.

Starfield has more handcrafted content than Skyrim and Fallout 4 combined.

All of this randomly generated content uses resources created by the developers of Starfield. »In terms of handcrafted content, it beats any game we’ve ever made. I won’t say numbers, but just in dialogue, it’s more than Skyrim and Fallout 4 combined. So as we get into the locations and the art, we’ve done more than we’ve ever done before,” said the Bethesda manager.

Skyrim and Fallout 4 offer a lot of content, from dialogues to the different environments. “So when it comes to places and art and all that, we’ve done more of that than ever before,” he says.

There is no doubt that the new space game from Bethesda is bigger than the previous titles combined, since we are talking about the possibility of space exploration, with hundreds of planets, in addition to those that it will offer with large cities with many NPCs and missions, as has already been said. revealed by the study.

Fountain: IGN

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