Despite a not necessarily bad reception from players, The Callisto Protocol does not seem to have met with the success expected from its publisher?.

A mixed reception for a game whose expected sales were too high

Developed by Striking Distance Studios and published by Korean Krafton, The Callisto Protocol would have cost around 200 billion won over three years, or around 150 million euros, according to information from Korea Odysseya media specializing in Korean culture.

But it looks like the game’s sales aren’t quite up to snuff since, according to the media, several investment companies have lowered their price targets for Krafton’s stock market. The reason is that The Callisto Protocol would be seen as a commercial failure.

Earlier this month, Samsung Securities predicted in a stock market report that The Callisto Protocol would have sold much better than it did. “The company expected cumulative sales of 5 million copies, but given the current sales rankings, it will not be easy to achieve cumulative sales of 2 million copies before this year. »

Korea Investment & Securities also lowered its estimate of cumulative sales from 4 million to 2.1 million copies, and lowered its estimate of operating profit for this year from 813 billion won to 629 .3 billion won.

The launch of the game suffered greatly from technical problems that occurred on the PC version of the game (but also on console). The glaring lack of optimization had plagued the game’s ratings on Steam and even today, only 61% of the platform’s evaluations are considered positive.

According to Krafton’s business report and quarterly report, the company paid Striking Distance Studio about 196 billion won to develop The Callisto Protocol, or about 120 million. A sum deemed too large in view of the sales made to date.

Although new content is expected for the game this year, it seems hard to imagine that the game will cross the 5 million mark sold anytime soon. The objective of Samsung Securities displayed at 5 million copies sold seemed in any case very ambitious for a new franchise unknown to the public, even if the shadow of Dead Space hovered over the title since its announcement.

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