Despite the title of the trailer, you will no doubt once again have lamented the very low number of gameplay moments in this video. Normal, the “gameplay” as understood by the publishers is an all too common misuse of language which mainly refers to the fact of showing scenes made with the game engine. So to add a little material to this sequence of cutscenes and choreographed attacks, towards the PlayStation Blog which takes stock of some key elements of this sequel, still expected on April 28 on PlayStation 5, Xbox Series and PC.

We note in particular the presence of five combat postures to unlock during the adventure (Single, Double saber, Two sabers, Cross guard and Blaster). The player can choose a primary stance and a secondary stance to easily switch between the two. According to director Stig Asmussen, the feeling of power was revealed too late in Star Wars Jedi: Fallen Order. With Cal now being an experienced Jedi, it only made sense to give him new skills right away. ” Very early in the game you will have access to the three stances and Force abilities that Cal had at the end of Fallen Order “, can we read. Outside of combat, we are also promised a more responsive and agile Cal during the platforming, climbing or jumping phases, in particular thanks to new animations. The narration should also come out a winner thanks to more elaborate facial expressions.

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