Exclusive games with AMD FSR, almost never get to have NVIDIA DLSS

The video game industry currently relies on three solutions to improve performance and image quality in video games: AMD FSR, NVIDIA DLSS, and Intel XeSS. The choice of which one to use rests with the developers of each game. However, AMD sponsored titles generally only incorporate their own solution, FSR, and almost never get to have DLSS or Intel XeSS.

In the study carried out to corroborate everything we are saying, it is shown that video games that carry the AMD logo, or that are included in promotional packages when purchasing Ryzen processors or Radeon brand graphics cards, they rarely incorporate DLSS or XeSS.

Since May 2021, with the launch of Resident Evil Village, to date, there are 12 titles that are sponsored by AMD or are part of one of their promotional packages and all of them, with the exception of Halo Infinite, have FSR. However, only four of these games also offer DLSS technology, we are talking about Marvel’s Guardian of the Galaxy, Uncharted: Legacy of Thieves Collection, Forspoken and The Last of Us Part I.

On the other hand, in the same period of time, of the eight games that have been sponsored by NVIDIA (or that are part of their promotional packages), only one has not incorporated AMD’s FSR technology, which is Battlefield 2042. Something a bit strange, since we know that precisely Battlefield, It’s always been an AMD game, since the Mantle days, so we think it might be some cooperation issue.

AMD and NVIDIA talk about this topic

AMD first:

“To clarify, there are community sites that track the implementation of upscaling technologies, and these sites indicate that there are a few games that currently only support DLSS.

AMD FidelityFX Super Resolution is an open source technology that supports a variety of GPU architectures, including consoles and competitive solutions, and we believe that an open approach that is broadly compatible with multiple hardware platforms is the best approach that benefits developers and players. AMD is committed to doing what’s best for game developers and gamers, and we give developers the flexibility to implement FSR in any game they choose.”

From NVIDIA:

Keita Iida, the company’s vice president of developer relations, said:

“NVIDIA does not block, restrict, discourage, or prevent developers from implementing competing technologies in any way. We provide the support and tools for all game developers to easily integrate DLSS if they want, and we even built NVIDIA Streamline to make it easier for developers to add competing technologies to their games.”

From a gamer’s point of view, it’s always nice to have a lot of solutions that are better suited to the hardware you currently have.

And for you, are the arguments of the companies valid?

Fountain: WCCFTECH

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