Properly any day I saw abbiamo speak of the complex situation of the Chinese video game market, in which this crescendo in a vertiginous manner the use of artificial intelligence with an impact on the labor of artists in the flesh and bones. As much as I stop, I don’t grade the situation so I’m also video gamers.

In China, of course, there are always a large number of people who have tried to feel their own voice online to the end of limiting the use of this technology for the making of video games. The main reason for this protest is the presence of people, voices and other elements of the game risultano essere privi di carattere e espesso presentano errori grossolani nei volti, nelle mani o in altri punti. These messages are not direct to generic sviluppatori, ma ad aziende ben precise che negli ultimi tempi si sono avvalse delle IA per creare contenuti di vario tipo per i loro prodotti di punta. Si pensi alle skin di Naraka Bladepoint da parte di NetEase or to the doppiaggio of a personaggio of Tears of Arthemis (Genshin Impact author’s title), made with the AI ​​during a period of privilege of the ‘real’ voice.

eat if può notice, The impiego delle IA is turning on foot not only for the independent software house per velocizzare il lavoro, ma anche tra i big del mercato che ne profittano per solvore problemi o risparmiare sugli artisti.

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