As the story said in early 2022, the studio [2.21] was formed under the impetus of two great nostalgics of these adventure games signed Delphine Software. Benoît Limare and Gwenaëlle Gourevich were able to convince Didier Chanfray, former co-founder of Delphine Software in 1993 and guarantor of the license, to immerse themselves in the world of Twinsen by introducing it to a new generation of players. If the support of Frédérick Raynal, the other main creator of the original game, will be more in a consulting role, the team can count on a hard core including the Brazilian artistic director Paulo Torino (another early fan) and screenwriter Samantha Bailly (already author of twenty novels).

Already a big change in history

Young creative minds in charge of bringing a wind of modernity to this reboot. We know, for example, that unlike the game produced in the 90s, the primary driving force behind Twinsen’s journey will not be to rescue his sweet Zoe, who no longer gets arrested by the authorities in the first hours of the game. Breaking away from the damsel in distress archetype, it’s even safe to assume that the hero’s bride will have the freedom to play a bigger role in the adventure. An adventure that aimed to free the planet from the dictatorship of Doctor FunFrock based on a premonitory dream.

Currently in pre-production, this Little Big Adventure new is aiming for release in 2024 at best, but the team, which is targeting PC and Switch as a priority, is actively looking for a publisher so they can jump into actual production and grow from 9 to 15 people.

  • Also Read | Little Big Adventure will eventually return as a reboot and not a sequel

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