Some Red Dead Redemption details to look for while you're reliving the adventures of John Marston

Rockstar Games finally announced the new version of Red Dead Redemption after weeks of rumors and alleged leaks. The result has ended up being more disappointing and controversial than we expected: it is a port for Nintendo Switch and PS4, playable on PS5. No remake, remastering and even less a PC version.

The community has a monumental anger, although that has not stopped many players who are catching up to (re)play the adventure of John Marston. The story of Red Dead Redemption 2 takes place before red dead redemption. Knowing all this, it could be said that you are ready… although you may be missing some details.

If you believe that the incredible details of red dead redemption 2 They appeared out of nowhere, you are very wrong. Some were already in Red Dead Redemption, although with some ltechnical imitations of the time. Here I tell you some so that you can look for them as soon as you start playing.

Red Dead Redemption setting and newspapers

The western setting of red dead redemption it is very, very misleading. Many players tend to think that this is a time quite distant from the closest past events… And this is a mistake. The story starring John Marston takes place in 1911, we speak of 112 years until our time. The Wild West was on its last legs.

Newspapers are accessible in Red Dead Redemption and report news of both our actions (main and secondary missions) and events that are occurring in the world. The best example is the Mexican Revolution (1910), in which we take part during the story. We can even read news from the beginning of the World War I (1914)!

Red Dead Redemption is set in a time not so far away and just around the corner from the two events that marked the century: World War I and World War II. It seems silly, but the game world is seen with different eyes. In short: don’t forget keep an eye on the newspapers!

The secret life of the inhabitants

We have talked many times about the secret life of animals and humans in red dead redemption 2. The animals have a food chain, behaviors specific to each species and a cycle of day and night. The behavior of the packs of wolves when attacking is wonderful. On the other hand, humans have different personalities and routines in their chores.

Red Dead Armadillo

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This was already in Red Dead Redemption for humans. Have own personalities, schedules and dialogues. The best way to see this is to follow any NPC for a while, although it can be seen more clearly with those who work in shops and stalls. During the day they work and at night we can find them in taverns, hotel rooms, walking and even doing some shady things. and their routines include going to the bathroom!

Both outlaws and law enforcement officers form groups led by certain individuals. If you kill the latter before finishing off the rest, it may cause some to run away or simply not know what to do. At the time, there was a bug that caused NPCs to stand and shoot into the air next to the leader’s corpse. And speaking of the outlaws, look at the behaviors of each individual in the camps.

Properties, the unresolved issue of Red Dead Redemption 2

The properties are the unresolved issue of red dead redemption 2. Rivers of digital ink have been written on this topic. Fans have bombarded Rockstar Games with ideas and concept arts hoping they would be introduced for both the campaign mode and the Red Dead Online. They never came true.

This is not so in Red Dead Redemption. John Marston has a chance to buy several properties scattered around the map to replenish ammunition, change our outfit, save game and other various tasks. When used, time advances 6 hours. The size and shape of each one is different, and its price adjusts to it. By buying some of them, we unlock advantages.

Properties in New Austin

Properties in Nuevo Paraiso

Properties in West Elizabeth

Room at MacFarlane’s Ranch

Irish cottage

Room in Blackwater

Room in Armadillo

House on Stairs

Cabin at Manzanita Post

Room on Rathskeller Fork

Room in Chuparosa

John and Abigail’s room at Beecher’s Hope

Room at Thieves’ Landing

Room in Casa Madrugada

Jack’s room at Beecher’s Hope

Discovery room at Ridgewood Farm

Room in El Matadero

Store in Plainview

House in Pleasance House

Many of these properties have their own side missions and cinematics specials. In addition to these properties, John Martston has the well-known Basic and Enhanced Camps. They are useful to save game and rest when we are far from civilization. And yes, once you buy them they are yours forever. In RDR 2 we can only rent hotel rooms.

Duels: Aim and… Draw!

We are in a Wild West that clings to its traditions to the last and that means a lot of shootouts and duels western style. What has been a 1vs1 until one dies. We already had the latter in Red Dead Redemption 2 and they are obviously present in Red Dead Redemption.

Red Dead Duels

The level of detail that RDR shows compared to GTA is much higher. It does not have to do so much with realism (which also) but with show the rawness that took place in the wild west. And speaking of realism (many love that word), Red Dead Redemption includes extremely detailed physics. The ballistics takes into account the material of the objects and the bodies of the NPCs, being able to cross them in very specific circumstances. It depends on the weapon.

And the thing in terms of physics has only just begun. Can disarm enemies firing at your dominant weapon, hand or arm, also disabling limbs so that they drop the two-handed weapons or fall to the ground, and finally shoot the horses so that their riders fall to the ground with the possibility of killing themselves in the fall.

Alcohol in Red Dead Redemption

Every fan of GTA and Red Dead Redemption has experienced one of the sovereign drunkenness that Rockstar Games puts us through. Either in GTA V, which includes the use of other drugs, or in the mythical party night in Red Dead Redemption 2 with Lenny. The treatment of drunkenness in both games is usually very similar: moving screen, blurs, image distortion, alteration of colors and lights, and some limitation in mobility until falling asleep through a cinematic and a fade to black.

Things change a little in Red Dead Redemption. Rockstar Games dispensed with all the on-screen paraphernalia when we were drinking ourselves to hell and instead introduced a absurd reduction in mobility of John, to the point of barely being able to walk and ending up collapsing like a rag to fall asleep… no fade to black. We can lose control of the character for up to a minute.

Be careful when traveling!

R’s worldEd Dead Redemption 2 he was really alive even in the most remote areas. Random events were quite common: from ambushes, through encounters with wolf packs, to various situations like helping travelers, strange characters and more. Once again, this is a legacy wonder.

Red Dead Executions

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As in the sequel, Red Dead Redemption features a Series of events that we can find around the world: from travelers who ask for help to reach certain locations, through characters of the most varied, to ambushes in which we can participate to help others. Events also include camps, whose presence or absence will mark the number of thugs roaming the area.

Other details you should know

  • The firing and reloading mechanisms of the weapons are ultra-detailed. They work as expected, although it is very difficult to appreciate them without paying special attention.
  • The trains They do not appear when we approach the tracks, but rather have their own real route and schedule. We can locate them on the map or wait at a stop to travel from one point to another.
  • Animals they also have interesting behaviors, although not as much as in Red Dead Redemption 2. Our horse will look for food and rest when we leave it, the dogs will come up to greet us and be hostile if we are, and the rest of the animals will run away if they hear a shot.
  • All the map clocks they are in sync, but stop working when we move away. When we get closer again, the clock will re-synchronize (jumping) to show the correct time.
  • if you use characteristic outfits Of the gangs we will be able to walk among them without being shot at, but a strange movement is enough for them to riddle us with shots.

More Information | Data, details and more details.

In ExtraLife | The secret lives of animals in Red Dead Redemption 2: wonders that continue to amaze gamers almost half a decade later

In ExtraLife | We’ve all seen the deer and coyote in Red Dead Redemption II, but very few understand what it means.

In ExtraLife | Everything Red Dead Online could have been if Rockstar hadn’t preferred GTA Online’s flying bikes and micropayments

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