A Lies of P dev talks about the difficulty compared to the rest of FromSoftware's Souls

The souls difficulty, especially those developed by FromSoftware, is usually a recurring theme due to all the controversy that revolves around it. While some defend that the high difficulty is justified, others point out that the games would be more accessible with levels. The rest we just try survive as long as we can with the help, either NPCs or coop.

Now that Lies of P is around the corner, the issue of Souls difficulty is back on the table. If the demo hadn’t made it clear, the game’s director, Jiwon Choi, has commented on the matter on the Twitch channel of zackrawrr (known by asmongold). He emphasized that they want it to be fun and that the difficulty is not a barrier.

I think a lot of people, when they play Souls games, feel that it’s very difficult, it’s not very easy to get familiar with the game… but our goal with Lies of P is that it’s a “no, this is not the case”.

As reported by the media dualshockers, Jiwon Choi communicated through a translator. He repeated on several occasions that the accessibility and fun are priority objectives in Lies of P. In fact, they point out that the feedback from the players has served to level the level of difficulty. “I think you will see that it is still a very fun and challenging game, but also very exciting.“.

Choi also notes that the difficulty aspect has been worked on in every way, including understanding the story. With Lies of P they have opted for a more literary and classic approach, which we will understand more easily through cinematics and interactions with characters. “We want all players to be able to enjoy the storytelling“, he points out. We remember that it will last 30 hours, although Choi points out that it can reach 50 hours. It will be released on September 19 for PS5, PS4, Xbox One, Xbox Series X / S and PC.

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