Cyberpunk 2077 had plenty of technical problems at launch, which have largely been corrected today so that it reached its full potential. But worse is that many also had views on the story. A Cyberpunk 2077 developer now believes that fans were right to criticize the game’s story and its linear nature.

On Twitch said CD Projekt Red employee Paweł Sasko about how Cyberpunk 2077 didn’t have enough big branches in its main story. Although the developers tried to put in smaller decisions for the player to make, he believes that the lack of big choices with a clear impact on the world made players think the adventure was more linear than it might actually be:

“I think smaller branches were not satisfactory enough. We as devs, we interpret non-linearity in a much broader fashion than players do. Players just go down to ‘can I make completely different choices and see completely different content?'”

Sasko also addressed The Witcher 3: Wild Hunt and how that game created greater expectations for the Cyberpunk 2077 story:

“Players expected more. They expected more because of how The Witcher 3 is built, and I think that Cyberpunk has an insane amount of non-linearity, but I think expectations were higher.”

What do you think of the story in Cyberpunk 2077?

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