It’s on the official blog dedicated to Diablo IV that Blizzard Entertainment has posted a video dedicated to the libertarian experience that should offer D4 to his followers. If the previous Diablo trilogy offered great freedom of movement and great flexibility in the constitution of its avatars in terms of gameplay, the latest from Blizzard studios wants to push the customization possibilities even further. Whether it’s purely aesthetic or optimizing skills for obsessive statistics, the developers seem to want to open up the field of possibilities to a degree never before achieved for the franchise.

The Devil’s Spine(o)

In the last video”At the heart of the game: your class, your choicesHosted by Rod Fergusson (General Manager), Joe Shely (Game Director), Adam Jackson (Head of Class Design) and Melissa Corning (Head of Production), Blizzard gave a big push to the new customization possibilities for the game. player avatar. Height, weight, skin color, eyes, hair, tattoos… The complete bingo of avatar creation passes here. Those who spend long periods of time fine-tuning their ideal virtual incarnation should prepare to waste hours on it.

Apart from the cosmetic aspect, one of the essential DNA strands of the series Diablo is his offer of customisation of gameplay of each hero, with skill trees (including Diablo 2 is the initial instigator (remember) always denser. By keeping the same system of points to spend on passive or active talents, Diablo IV wishes to push the concept even further, with skill trees which should offer tough choices to players: between specializations or versatility, you will have to choose.

“It’s Gonna Cut, Honey”

Customization that will take on a whole new dimension when the characters have reached a high level, with the paragon board system, which will be unlocked from level 50. As the developers explain: “as your character progresses towards level 100, they receive paragon points. These points can be used to unlock new nodes, additional paragon boards, and glyphs from Nightmare dungeons that boost the power of nodes on a specific paragon board.“Or how to bring the personalization of your video game alter-ego to a degree of requirement bordering on mania…

Added to this are new crafting mechanics, and the transmogrifications which will allow “players to change the appearance of a piece of armor or a weapon to give it a different look“, while retaining its original statistics. That’s enough to satisfy online fashion lovers.

Diablo IV is still expected for June 6, 2023 on PS4 and 5, Xbox One and Series, and PC. For information, a new beta weekend is scheduled for May 12 to 14.

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