FromSoftware has distributed a New patch dedicated to Elden Ring. The action-RPG open world is up to date with some great things, look at the technical sharing and the balancing of the gameplay, but the changelog released by the team of Sviluppo curiously includes some suggestions legati to Ray Tracing, recently implemented in the game by Hidetaka Miyazaki.

Tra i cambiamenti essenziali apporati da FromSoftware con l’update 1.09.1 ​​of Elden Ring, abbiamo la risoluzione di un bug por cui gli effetti di alcune abilità, incantesimi, oggetti e armi que aumentavano la potenza di attacco non venivano aplicati a incantesimi e magie. Correct an other bug for cui l’abilità Contagious Fury of the Shield Medusa It will continue to incessantly increase the power of the attack when it is touched by the shield or if it passes another weapon (a bug that peraltro has spread the spread of viral videos in the corso degli ultimi giorni). Tiny infine il danno da balance dell’abilità Taglio di Sangue Maledetto.

Going to the Ray Tracing question, it makes sure that your PC works if it does automatically activated by some users immediately after the distribution of patch 1.09. I giocatori have not riscontato delle prestazioni inferiori rispetto al solito, not understanding that the RT was entered into activation without any manual passage. In the changelog of the quest’s last update, FromSoftware offers practical indications to disable Ray Tracing and rip the previous performance: “If Ray Tracing is unintentionally enabled and is influencing your game, you can disable it from the title menu or inside the game by going to System -> Graphics -> Setting the Ray Tracing quality to OFF”.

If you turn around, Ray Tracing will not affect your framerate excessively, so turn on the mod that enables DLSS on your Elden Ring.

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