With the expansion of Horizon Zero Dawn, Guerrilla Games made for the owners of the PlayStation console a wonderful experience in 4K HDR. Così come fu per The Frozen Wilds, also Burning Shores, the DLC of Horizon Forbidden Westyou can see the results of migration from a technical point of view.

The Lead Game Tech Programmer of Guerrilla Games, Jorrit Rouwe, has distributed a new version of Jolt Physics, an open-source physics library that he has written and maintains available. The physics engine in question is used in Horizon Forbidden Westand it is possible that the imminent expansion Burning Shores could have incorporated this update.

Second now, the version 3.0.0 of Jolt Physics adds simulations to double precision, ottimizzazioni delle prestazioni per le grandi isole and an experimental support. The fact that the physics is specifically optimized for the performance of its large isolates gives the impression that this update is provided Specifically adapted to the imminent expansion of Horizon Forbidden West. However, it remains to be seen as the new ones will eventually affect the gameplay.

Se in Horizon The Frozen Wilds abbiamo visto un netto miglioramento della fisica della neve, in Burning Shores, set in a contest più “aquatico”, potrebbero esserci nuove sorprese legate al contesto in cui si svolgeranno gli eventi narrativi. Naturally, if it deals with only one hypotheses, and an eventual confirmation can only be given Guerrilla Games.

The trailer for the launch of Horizon Burning Shores is rich in that the expansion will be exclusively available on PlayStation 5 starting from the April 19.

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