monument of survival horror 2000s, dead space established itself at the time as a staple of third-person shooters. Swarming with good ideas, ranging from those frightening monsters that attacked us tirelessly as long as they weren’t dismembered, to a clean interface with indications that appear directly on our character and his weapons, the game showed above all an oppressive atmosphere and a visceral experience the likes of which we had not experienced in years. Visceral Games’ TPS has become a real phenomenon that has spawned two less memorable sequels, but also even less memorable spin-offs, comics and animated films. Having retained its cult status, dead space was at the top of the list of games that deserved a remake at EA (alongside Knights of the Old Republic) and so here we are again on this trip to the end of hell, the headphones firmly on the ears, and the light off, to be sure to find this ball in the stomach. Background: Isaac Clarke and a small team are on their way to the USG Ishimura, a huge mining vessel sent to the planet Aegis VII, following a distress call. If the engineer especially hopes to find his wife Nicole there, the real encounter that will change his life will be with the Necromorphs. Trapped on the titanic ship with his small team, the engineer will have to repair everything to hope to get out alive, while discovering the mysteries around the Monolith, this mysterious artifact at the origin of all this carnage.

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