The Last of Us Part 1 is once again updated on PC and fixes many crashes. Players should normally see the difference now.

The Last of Us Part 1 has serious problems on PC, in any case, many players have them and despite the latest patches, many problems still persist.
Against all expectations, the port of one of Sony’s biggest licenses signed Naughty Dog, came out in disaster. Even though the franchise was on the rise, already catapulted by its reputation, but also galvanized by the very big gain in popularity offered by the explosion of the series The Last of Us from HBO, streaming on Prime Video here.
Well aware of the problems, Naughty Dog takes great care and works tirelessly to straighten the bar. Many patches have already been deployed since the game was released and a new one has just been released.

Naughty Dog to the rescue of its PC game

Once again, these are mainly big fixes that are being rolled out in this new PC update. We note in particular improvements on the entire audio part, including bug fixes and new features. A lot of visual issues are also fixed, such as a bug that could display certain elements in low resolution even if you were playing in Ultra, graphic problems related to certain specific situations, etc.
The user interface has also received special attention and has seen several of its major bugs rectified.
The tests over time will confirm this, but this time the experience may well be significantly improved for the majority of players. As usual, here we drop you the bulk of the patch notes shared by Naughty Dog.

Ouch my poor Joel

Notes de patch 1.0.3 The Last of Us sur PC

General

  • Added new audio compatibility options (to be found in Options > Audio > Compatibility)
    • New output mode and option to change latency
  • Updated keyboard and mouse controls to allow players to reassign arrow keys
  • Updated User Interface (UI) so that progress is tracked more consistently
  • Fixed audio issues in end credits accessed through main game, Left Behind, or Extras menu
  • Fixed a crash that could occur when selecting a collectible from the backpack and then trying to restart or quit the game
  • Fixed a crash that could occur while sitting (for long periods of time) or entering combat areas.
  • Fixed an issue where the quality of textures could be lower than the chosen quality setting.
  • Fixed a bug where the backpack interface might not display correctly after changing the render scale (Options > Display > Resolution Scaling > Scale Mode > Render scale)
  • Fixed an issue where an enemy NPC could suddenly “T” pose if Joel performed a fast turn while holding said enemy
  • Fixed a bug where toggling the player’s flashlight could cause a momentary visible change in the environment (blinking).
  • Fixed a bug where using the flashlight in very dark areas could cause the lighting to appear to have issues.
  • Fixed an issue where lighting and fog could appear at lower resolution with Ultra settings.
  • Fixed a bug where the UI that displays VRAM usage would not update properly when lowering the resolution.
  • Fixed an issue where water reflections could appear corrupted or pixelated.
  • Fixed an issue where QTEs were not displayed correctly (or at all) on small PC setups.
  • Fixed an issue where quickly moving left and right while aiming could cause unintended camera lags
  • Fixed an issue where the tracking of collectibles on Steam and the Epic Games Store would not match the tracking present in-game, preventing achievements from being unlocked
  • Fixed a bug where, if playing at higher FPS, player animations could not display correctly.

Specific

  • (Photo Mode) Fixed a bug where the player wouldn’t record all requested camera movements.
  • (Photo Mode) Fixed an issue where the Performance Stats Heads Up Display (HUD) was still visible after hiding the menu
  • (Chapter 9 and Bus Depot) Increased active loadout to reduce load times during gameplay
  • (Bill’s Town) Fixed a bug where players could no longer cancel their reload while dangling from Bill’s trap.
  • (Tommy’s Dam) Fixed an issue where interacting with the Training Manual would force the player to pick up the El Diablo gun and lock the camera.
  • (The University) Fixed a bug where after Joel opened the door the QTE would disappear while struggling with an enemy NPC.
  • (Chapter 9) Fixed an issue where a loading screen could appear during battles.
  • (Chapter 9) Fixed an issue where the player was unable to melee with fists after the David fight.
  • (Bus Depot) Fixed a bug where items would appear incorrectly or disappear.
  • (New Game+) Fixed a bug where New Game+ mode was skipped when selecting chapters.

You can also find more details about this new patch directly on the official site de Naughty Dog.

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