You don't have to be a fan of Remnant 2 to freak out with these incredible details that you would never have imagined

The release of Remnant 2 has taken Steam by storm: according to SteamDBin the last 24 hours a total of 110,856 people have played, a figure that marks its maximum peak and that is well above Remnant: From the Ashes. At the time of writing this post there are 67,263 people… on Steam alone. Let’s remember that these figures do not take into account PS5 and Xbox Series X / S.

It goes without saying that the developers of Remnant 2, Gunfire Games, are really happy with these results and have promised to fix the performance issues as soon as possible. Luckily, it is not an impediment for thousands of players to continue discovering all the secrets that it has to offer.

We already told you that it has so many secrets that even testers and some developers have not been able to see all the content available in their games. It’s not an exaggeration, and the reason lies in Remnant 2’s big secret: its worlds and stories are procedurally generated (on top of a skeleton-based story), so it’s highly unlikely that two players will have exactly the same experience.

The incredible details of Remnant 2

If the fact that remnant 2 It is procedurally generated almost completely in each game, it does not surprise you too much, perhaps its secrets will leave you speechless, at least a little. There are a number of hidden mechanics and secrets that many players who have racked up hundreds of hours still haven’t realized it. There is no doubt that it is inspired by the works of FromSoftware.

1) Listening and speaking are rewarded

The first hidden detail of remnant 2 is dedicated to those who never played Remnant: From the Ashes, but they want to keep up with the whole story and know every pixel of lore. In that case, you are going to have to use the first hours of the game to listen to an older man who is in Base 13.

Reggie and Mudtooth

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Once you take control of the character in the base, you can go directly to talk to Andrew Ford, Clementine, Rigler, Brabus and Wallace to start the main quest, choose the first archetype and acquire your first weapons. However, there are more NPCs that you should know about. The most important is Reggie (Reginald Malone), one of the merchants of the place and considered a historian. Talk to him until you run out of dialogues to learn the entire story of the prequel.

This goes far beyond knowing the history and any lore data from both Earth and the rest of the worlds. Exhaust the dialogues of the NPCs You may have rewards in the form of rings, amulets, and other valuable items. In some cases it means spending up to 20-30 minutes listening to the sheet that they have to tell you. Whether you listen or not is up to you. Besides, bring certain items to merchants you can have them become available in your inventories, like potions with Mudtooth (thanks for that tip, GameRant).

2) The Basic Archetypes are just the beginning

To start our adventure at Base 13, Ford will send you to see Wallace so that you can choose the archetype that you like the most: Challenger, Gunslinger, Tamer and Medic. Are four base classes that you can improve as you use them-Later you can choose a second one and make synergies. Not many gamers know they exist until 7 more (exchangeable with Wallace) and that getting them does not necessarily mean killing final bosses.

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archetypes

  • Alchemist: It is a class focused on improvements through potions and consumables. Getting it is as “simple” as approaching the semicircular sewers in the town of Losomn until a bug catches you and takes you to its lair. Upon defeating him, he drops a Philosopher’s Stone.
  • Explorer: It is a perfect class to start a new game. His skills are focused on finding more and better loot. It is ideal when looking for certain objects in particular. In this case, you have to defeat the final boss to obtain a Broken Compass, transform it into gold and exchange it at Wallace.
  • summoner: It’s like the Tamer, but with little demons. Getting it is an interesting pain because you have to farm Blood Moon Essences on Yaesha, get the Unknown Grimoire on the Blood Moon Altar, and then trade it on Wallace.
  • Engineer: the developers at Gunfire Games were especially cruel to this one. It focuses on summoning a turret that we can move in the form of a machine gun. Getting it requires dying because you have to cross the limits of a specific point in N’Erud, vomit, jump to a platform, acquire a data bar and then die because there is no time to return.
  • Invader: This class allows you to deploy decoys and deal a lot of damage to those who attack them. It is almost impossible to get it unintentionally. You need to reach Rootland, find a hidden path on the ship, defeat a mini-boss (Doom), use the Dreamcatcher melee weapon at a specific location, and then defeat a zone boss to get a root blade. .
  • Archon: It is a class focused on using skills to enhance the team’s weapons. Getting it requires a strange cube that is obtained in the Labyrinth. It requires going through a series of absurdly long steps that lead to crazy places to get hold of this archetype. In this case, you are not going to unlock it even by chance by mistake.
  • HunterYou don’t have to fight anyone. Getting it is as simple as inspecting the lower area of ​​our flashlight, entering the code in the chest that Ford has in his room at Base 13 and taking the medal to Wallace.

The good thing is that you can use all the additional archetypes in the new characters, something very interesting when it comes to the Explorer and the Summoner, for example. The replayability of Remnant 2 is very great.

3) Cooperative Mode: Completists, Explorers and Hoarders

Being inspired by the FromSoftware deliveries, many of you will think (rightly) that the cooperative system Follow the same line… but you’re half wrong. It is true that it is similar in terms of how bonfires work, but nothing more. It has many secrets and details that Souls fans have been dreaming of for years.

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cooperative mode

Remant 2’s co-op has three qualities which make it the best any SoulsLike has ever had. The first feature is that you can choose worlds and players who you want to help. A random game is not assigned, but you manually choose the world and the area through a map, updatable and customizable at any time. This is ideal for visiting other games and completing everything you have been missing in yours: final bosses, items, weapons, puzzles…

The second feature is that you can complete all the full story in cooperative. The game does not kick you out at any time and there is no distance limit when it comes to moving away from the host. The team can be divided in the open world, although it will be necessary to be together to enter dungeons and sit on the stones to rest.

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Co-op Customization

The third feature is by far the best: anything that companions acquire too it will go to your inventory. For example, if they take 70 scrap, 70 scrap is added to you without having to go pick it up. This applies to EVERYTHING: quest items (main and secondary), weapons, armor, rings, amulets… And yes, keep items in inventory once you return to your game, except those belonging to main and secondary missions that do not exist in your world.

4) Inspect objects

Not many players don’t take the trouble to spend time in the inventory menu, but doing so will save you more than one headache and you will access many rewards. It doesn’t matter how common the item is, because anyone can hide secrets.

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ford headlight

The earliest example is the flashlight that Andrew Ford gives us at the beginning of the adventure. If you look inside, you’ll see a code to open Ford’s chest in Base 13. This applies to many other items like a hand with a ring on Losomn and Yaesha’s ornaments that turn into keys when interacted with. Not to mention that in some cases we must inspect objects for evidence during missions.

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Weapons, armor, rings and amulets are incredibly detailed and hide little secrets in their designs. Also, mods literally change the look of the weapon with crazy skins and animated effects that you can best see in inspect mode. I only tell you that everything is worth taking a look at.

5) More interesting details

remnant 2 It’s as absurdly detailed as the members of the Souls family. It is obvious that in Gunfire Games have taken note and are fans, that’s why they have introduced invisible walls in some very specific dungeons. They are very few and in most cases they have been found by pure chance.

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Description of the effects

Another detail that has to do with Souls: how many times have you had buff and penalty icons and you had to look it up on the internet because you couldn’t find the description? Remnant 2 solves this by adding the icons in the upper left area of ​​the character menu. If you pass the cursor over house one, it tells you the exact effect and percentage.

Leaving the souls a bit, remnant 2 adds other details that reveal the love that Gunfire Games has put into their work. For example, the books and notes are translated into Spanish. I do not mean that you open the book, hit a button and it is translated, but that the translation has been done by hand. All the texts have been transcribedalthough they have some errors with the accents.

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As for the gunplay, the physics take into account the bullet impact– Smaller enemies are blown backwards and you can stagger, stun, and even trip halflings. It is so accomplished that enemies do damage to each other, they can trip over their bodies so much and slip in case their allies leave fluids when they die. Shooting legs is fun.

Finally, Remnant 2 offers an option in the settings menu to remove helmet at all times to our character and that the 40 minutes designing the character are worth it beyond the first hour of play. Unfortunately, no armor transmutation…although I’d bet it’s a matter of time in case there are any DLCs.

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