Recently, producer Yasutaka Ogura of FromSoftware appeared on Taipei Game Show to talk a little about Armored Core VI: Fires of Rubicon, which is the studio’s next big title. They’ve previously said that the game will be different from the studio’s previous creations, but there’s one thing they won’t change: the difficulty level.

Ogura said during the event that the game provides “a great challenge for the players”:

“In this game, as always, we have striven to create a game that poses a stiff challenge for our players, and I’m confident we have achieved that,” Ogura said. “Our approach to the issue of difficulty level in Armored Core 6 is slightly different to other titles, in that the most distinctive feature of the Armored Core series is the combination of parts to customize the player’s mech. As this lies at the title’s core, it is really the adjustment of these parts that is the key to overcoming difficulties in the game. This is the point on which we placed most emphasis, in combination with the action system. We have designed a game that rewards using the most appropriate actions in each situation to overcome difficulties and attain a sense of achievement. “

It’s not yet known when Armored Core VI: Fires of Rubicon will release or when we’ll see gameplay, but it’s slated to launch in 2023.

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