Call of Duty: Warzone 2.0 was released just two months ago and closely accompanied the launch of Call of Duty: Modern Warfare II, whose success has not wavered since. Regarding the free-to-play mode, it was supposed to breathe new life into Activision’s battle royale with a proposal to the taste of the latest generation consoles. Missed bet?

Falling numbers?

Warzone 2.0 was designed as a new battle royale experience inspired by the Call of Duty franchise. Taking place on the new map of Al-Mazrah, this FPS exclusively playable online arrived with a whole lot of new features that were to renew the experience and make people forget the previous version.

According to our colleague Tom Henderson and according to the CharlieINTEL Twitter account, specialist in the Call of Duty license and reputed to be reliable, it seems that the end of the year holidays have witnessed a drop in in-game traffic “faster than planned”. It is difficult at present to specify the criteria for asserting such a fact.

The article published on the site Insider Gaming is based in particular on data from the Steam client and shows a significant drop of nearly 75%, from a peak of 450,000 players simultaneously at the beginning of November to less than 120,000 a few days ago.

That’s not taking into account the console numbers, where the game seems to maintain its place as the leader in free-to-play games. This is evidenced by the Top free games from the Microsoft Store on consoles. In the absence of certified data, the mixed feedback from players regarding Warzone 2.0 could be an indicator that the game may no longer have the aura of the first episode. Could the probable arrival of the famous Resurgence mode reignite the flame?

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