Hosted by director Joe Shely, art director John Mueller, quest designer Harrison Pink and dungeon designer Dini McMurry, this first video in the series offers a general overview of the world of Sanctuary, its five main regions, its bestiary or its dungeons again. On the artistic level, the team was driven by the desire to bring this new episode closer to the darkness of Diablo II. The five regions of the game are therefore not especially bathed in sunshine, and the inspirations of the real world draw more towards Scotland (Scosglen) or the Carpathian mountains (the Broken Peaks) than towards the seaside resorts of Spain or California. , you guessed it. Even the desert areas seem deprived of any comforting luminosity. One thing is sure, Diablo 4 is very proud to present for the first time a world with interconnected regions, without loading times and with geologically consistent transitions.

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The dungeons will also give the feeling of belonging to their respective region, with for example sandy mazes for the desert area of ​​Kehjistan. The same goes for the monsters which have variants to better integrate into their environment and reinforce the personality of each region. Some families of monsters have also been reworked to appear more frightening while new species are appearing such as the Nangaris, a new race of snake-men, alongside the essential spiders, skeletons, undead and ghosts. During exploration, players may come across different events such as strongholds, side quests, special dungeons, invasions or even huge world bosses that can only be defeated in cooperation. We are also promised long and narratively worked side quests. Let us add that Sanctuary is rich in dozens of villages and towns, refuges conducive to exchanges with other players or simply to the management of its inventory.

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