Released exclusively on PS5 and PC in March 2022, Ghostwire: Tokyo is finally available on Xbox Series X|S. Tango Gameworks’ game suffered from numerous technical glitches that we hoped would disappear when it launched on Microsoft consoles, but Digital Foundry’s analysis unfortunately reveals another story.

The Xbox Series X still behind

As is the case on PlayStation 5, Ghostwire: Tokyo offers no less than 10 different graphics modes that improve quality or performance on Xbox Series X. If your console is connected to an HDMI 2.1 television, you will notably be able to find several options for 120Hz, and also modes with Vsync disabled.

In its quality mode, Ghostwire: Tokyo aims for a framerate of 30 FPS and an upscaled image in 4K thanks to AMD’s FSR. There is ray tracing, especially on reflections and shadows. Unfortunately, as Digital Foundry points out, the quality of these on Xbox Series X lags behind the PS5 version. The same goes for the image resolution which seems lower on Xbox Series X, with a less sharp image in the quality mode.

The performance mode offers similar services on both machines with a resolution of 1080p, but without ray tracing.

Overall better performance on PS5

As far as performance is concerned, the observation is generally the same. The Xbox Series X version of Ghostwire: Tokyo runs less well than the PS5 version in the various “performance” modes.

In general, the experience remains fairly average on both media, even for players equipped with VRR-compatible screens.

The least pleasant mode to play is the quality mode, since it suffers from many frame pacing problems, in addition to significant input lag. This problem already mentioned when the PS5 version was released is still present a year later, which is quite unforgivable.

No miracle on Xbox Series S

For its part, the Xbox Series S does not work miracles and only offers two graphics modes. In quality mode, the game aims for 30 FPS and 1080p but ray tracing is totally absent. The performance mode aims for 60 FPS but generally runs between 40 and 50 frames per second.

Frame pacing issues are present in both modes and the result is considered very disappointing.

Below is Digital Foundry’s full analysis with performance details on the 10 available graphics modes. Needless to say, this Xbox pick-up port is surprising to say the least considering that Tango Gameworks is an Xbox studio, and the game comes one after the PS5 version.

Remember, however, that Ghostwire: Tokyo is available now on Xbox Series X | S, PS5 and PC as well as in Xbox Game Pass and PC Game Pass for those who want to give it a chance.

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