In the long chat with the GamesRadar + journalists, the Arkane Austin guys drew inspiration from the analogy between Far Cry and Redfall to reveal many unpublished details on the gameplay and the open world experience returned by the new exclusive PC and Xbox arriving in 2023 also on Game Pass.

The exponents of the Texan subsidiary of Bethesda and of Xbox Game Studios take the opportunity offered by the GR+ interview to reiterate a concept already expressed in the past, namely that the open world of Redfall will be truly enormous: only one of the scenarios in which divided the free roaming map will be significantly larger than the entire Talos Ithe space station that forms the backdrop for the Prey reboot.

The Arkane Austin team then goes into the merits of the progression of the activities to be carried out to confirm the presence of lots of side quests and subplots which will run parallel to the main story, intertwining with it thanks to the relationship to be established with the NPCs.

As for the gunplay, and therefore theshooter experiencethe developers describe it as a fundamental component of Redfall: for this, Arkane enlisted the help of numerous FPS specialists, including more experienced members of ID Software coming from the team that shaped the masterpiece Doom Eternal.

From the interview with GamesRadar + also emerges the commitment made by Arkane Austin in diversifying the experience to live exploring the open world map at night and day: as the developers themselves explain, “We want you to feel like prey in constant danger. Creeping through a cornfield in the middle of the night, listening to the whispers of vampires in the dark… maybe you’ll see a farm in the distance, only to find it’s full of cultists and trapped survivors to rescue. That’s the kind of atmosphere we want to create with Redfall.”.

No less interesting is the passage in which the authors of Arkane Austin report that the dialogue system with NPCs will be role-playing and, therefore, strongly influenced by the multiple choice answers to be given to each character to settle the outstanding issues and progress in the story, both in the main campaign and in the secondary activities based on free roaming.

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