There are no unresolved problems such as the scope of the war in Ukraine, the productive crisis and the aftermath of the pandemic, 2022 will have a positive year for the video gaming industry, as demonstrated by a recent investigation of the opera di GamesIndustry.biz.

Secondo i dati raccolti, otto di tredici grandi publisher presi in that same (Tencent Gaming Division, Sony, Nintendo, Capcom, Take-Two, Bandai Namco, Activision, EA, Embracer Group, SEGA, Roblox, Ubisoft e Square-Enix) have not seen Incrementare in media le proprie enterate del 9% rispetto all’anno precedenta percentage that constitutes an increase in 8 milliardi di dollari investiti dai consumatori im prodotti videoludici.

Più gave a third of the contribution to the increase of the income comes from the PlayStation division of Sonywhich benefits from the sale of PS5 and its big più exclusive dell’anno, God of War Ragnarok. The amount of money from Sony constitutes almost the double of that money from Embracer Group (PlayStation has increased the price from $3.8 million to $1.9 million from Embracer Group). Continuing the confrontation, the growth of the rich in dollars of Embracer Group is bigger than the two against EA, which in turn has caught the two of SEGA, Roblox or Ubisoft.

I divided it PlayStation now represents 30% of Sony’s total revenue base, an increase of three percentage points negli ultimi due anni. In the last three years there is constant growth even from Bandai Namco, who continue to celebrate the success of Elden Ringincluding EA, Take-Two, Embracer Group, SEGA and Roblox Inc. The increase in wealth for EA, Take-Two and Roblox is directly correlated to the increase in the heavy consumer current, resulting from microtransactions.

Non tutti have not seen but the number itself will increase: Nintendo has perso quota of a marginal percentile ogni anno negli ultimi tre annial netto di giochi da usciti record in 2022 eat Pokémon Scarlatto e Violetto e Splatoon 3. Il convincing lancio di Call of Duty Modern Warfare 2However, it has not reversed the number of Activision Blizzard that has registered a price of between 1.3 billion dollars.

For how much it protects Microsoft, It is not possible to offer a respectful responseat the moment that the Redmond company does not publicly share all the data used by a researcher of this type.

I video games created also in Italy, as confirmed by the last rapport of IIDEA.

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