Todd Howardthe creative director of Starfield and head of Bethesda Game Studios, has commented that xbox series s (of which a version with more storage has just been announced), Microsoft’s less powerful next-generation console, is the platform on which you play the space role-playing game for the longest time, the main protagonist at the Xbox Games Showcase this Sunday .

The comment was made at a round table with Microsoft executives after the event to which he was able to attend vandal. “We’ve been through a lot of generations of hardware; people see a new console, a new piece of hardware, and think that it gives you (better) graphics“, he answered a question from the moderator about how he loves to take advantage of the capabilities of consoles and what that means as a creator.

Director of The Elder Scrolls V: Skyrim and fallout 4 continues: “Obviously, you get better graphics with each build, but what is different this time with Series X and S is that it gives us flexibility (to the developers). Flexibility to do things like Starfieldwhich is not only about the graphics, but about simulate planets, and space stations and everything that happens (in his universe)”.

“That flexibility allows creators take those risks from a technical point of view, but the flexibility also reaches the players. They can play on the X, they can play on the PC, they can play on the cloud, they can play on the S which, unexpectedly, is where I play most of the time. It really allows us to do things with a lot of ambition, “said the creative to the surprise of his colleagues and those attending the talk.

“This is something deep in our family dynamics,” he added when pressed on what he had just said. “Obviously, I got an X and an S when they came out. I put the X in the basement, on the 4K TV in the basement. My children do not let me in, they are always there. And the S is on the top floor. You can see it well. It’s where I play Starfield most of the time”.

Today we have also learned that Starfield in its console version it will work at 30fps.

Being a part of Xbox has allowed Bethesda to be more ambitious

Before that anecdote, Howard spoke about how Microsoft’s acquisition of Bethesda in 2020 has affected: “We have worked together for more than 20 years, since the original Xbox. But now that we are part of Xbox, (I would highlight) our ability to be more ambitious, to take risks that we couldn’t on our own. You see that on screen in Starfield. There’s no other way it could have happened.”

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