Some media were able to approach The Legend of Zelda Tears of the Kingdom for a little over an hour. Here is what to remember from these first returns which confirm an excellent game to come.

In two and a half weeks the wait will finally be over. The release of The Legend of Zelda Tears of the Kingdom is getting closer. Nintendo will certainly create the appointment next month with the release of what could be the last big exclusivity of the console before the arrival of the Nintendo Switch 2 if we believe the rumors. Prior to the launch, several media were invited to play it for a little over an hour. The opportunity to discover new gameplay sequences but also to learn more about Zelda TOTK. Spoiler alert, they are all unanimous. Something very special is coming and it might be as crazy as the trailers promise.

First feedback on Zelda Tears of the Kingdom

Zelda Tears of the Kingdom is particularly expected at the turn and according to the first feedback, players should not be disappointed. More than just BOTW 2, the continuation of Link’s adventures should do well thanks to the new powers of the savior of Hyrule. As shown, he can now link two items, weapons or other equipment together to create new things. It ranges from a more powerful shield to a flying machine for exploring the skies. The only constraint raised: only two objects to be attached at a time. This limits the possibilities a little more, which still seem quite crazy despite everything.

More than ever, Zelda Tears of the Kingdom will give players more freedom and will rely heavily on creativity and construction. The feedback from our colleagues evokes an assumed and sprawling sandbox side that does pure wonders, controller in hand. The possibilities are therefore many, if not endless, crazy and bring a new flavor to the puzzles, the exploration and the experience itself. A whole new way of playing which would however require a little time to adapt. The new mechanics are not at first sight the easiest to understand. Several journalists indeed evoke a time of adaptation which goes well beyond their small hour of grip.

A more difficult grip?

« With all of these features, Link is considerably harder to control. The game requires dexterity “explains for example The Washington Post explaining that the gameplay requires a lot of key combinations that are easy to forget. “It will surely take a few extra hours for it to become second nature. “, adds the journalist. A feeling shared by other colleagues who also evoke a game that greatly invites you to take risks, to experiment even if it means missing out. Zelda Tears of the Kingdom will often put you in the face of failure without it ever being punitive. Everyone agrees that this new dimension works wonders and allows this sequel to emerge from the shadow of Breath of the Wild.

One of the aspects that has obviously impressed the most, however, is his technique. The game would then be beautiful, colorful and run like a charm without him flinching once. ” From a technical point of view, everything runs at a constant framerate, for the moment at least (…) Most of the sections I played were in the sky and were honestly smooth », comments IGN which specifies that it will obviously be necessary to wait to see the game run in real conditions to see if, for example, the Nintendo Switch exclusivity will hold up when Link faces more enemies or in denser environments.

« Zelda Tears of the Kingdom might be as big as Elden Ring, something special is coming concludes journalist Gene Park. Enthusiasm is therefore there and on the Web these first returns have obviously increased the impatience and the hype of the players who are eager to put their hands on them too. Their turn will come on May 12, 2023, when Zelda TOTK is released on Nintendo Switch.

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