Intercept Games audio director Howard Mostrom paid a visit to the Boeing Starliner hangar to make incredibly detailed audio recordings for Kerbal Space Program 2 in preparation for Early Access.

At the invitation of United Launch Alliance and of boeingthe exponent of Intercept Games was thus able to acquire audio recordings of the take-off of a real rocket bound for orbitall to make the gaming experience offered to kerbonauts who dream of exploring the stars and colonizing neighboring planetary systems more and more immersive and realistic.

The video packaged by the Intercept studios offers us an insight into the work done by Mostrom to fix the fifteen directional microphones around the launch pad before the Atlas rocket took off: from the countdown to the rocket’s departure, the entire sequence was ‘captured’ from every angle to extrapolate as much data as possible.

The second chapter of the now iconic ‘space agency simulator’ will be available in Early Access on PC from February 24th, with the PlayStation 5 and Xbox Series X/S versions expected to be released only at the end of this phase. Since the launch of Early Access, KSP 2 will include hundreds of new and updated components with which to build rockets, aircraft, automated satellites and interplanetary vehicles, as well as the tutorial, missions to excel in space flight and the ability to explore every single planet, satellite and celestial body orbiting the star Kerbol. You can find the Kerbal Space Program 2 Early Access Roadmap here.

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